More prototypes is better. Each one will improve the understanding of the idea.
Last year I wrote an article about spending your design/development budget on prototypes, not labor.
Prototypes don't have to be physical! Examples of prototype techniques:
Sketches and diagrams
3D printing or rapid model
Works-Like model
Looks-Like model
Digital Wireframe
Role-play through VR/AR
Working model
Video prototype
Use prototypes to learn what works (and what doesn't) as quickly as possible.
Have a great day!
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Thanks, Caleb
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